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Chris Gheen

Chris Gheen

A professional web developer pretending to be a solo game developer building a sci-fi roguelike, weird experiments, game jam games, and everything in between. I mostly use Unity and Godot. This blog documents my development process, design challenges, and the occasional gamedev success story.

Recent

Filling the Void
Rooms in Clone Station were just bland rectangles — big, empty spaces with the occasional random box plopped in. It worked, but it wasn`t very fun.