Skip to main content
GameDevHobby
Chris Gheen

Chris Gheen

A professional web developer pretending to be a solo game developer building a sci-fi roguelike, weird experiments, game jam games, and everything in between. I mostly use Unity and Godot. This blog documents my development process, design challenges, and the occasional gamedev success story.

Recent

Gearing up for Open Beta
World 1 is complete! This month’s focus was on content and polish, with new enemy types, early game difficulty tuning, floating joysticks via Unity’s new Input System, and branding updates. The open beta is getting close!
Filling the Void
Rooms in Clone Station were just bland rectangles — big, empty spaces with the occasional random box plopped in. It worked, but it wasn`t very fun.