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GameDevHobby
Chris Gheen

Chris Gheen

A professional web developer pretending to be a solo game developer building a sci-fi roguelike, weird experiments, game jam games, and everything in between. I mostly use Unity and Godot. This blog documents my development process, design challenges, and the occasional gamedev success story.

Recent

Game Jam Project Pages Updated
The game jam project pages now include richer writeups, cleaner organization, and detailed collaboration notes for Fae’s art and design contributions.
Open Beta Release
Clone Station’s open beta is now on Google Play, featuring a full World 1 build and active feedback collection for the next polish pass.
Gearing up for Open Beta
World 1 is complete! This month’s focus was on content and polish, with new enemy types, early game difficulty tuning, floating joysticks via Unity’s new Input System, and branding updates. The open beta is getting close!
Filling the Void
Rooms in Clone Station were just bland rectangles — big, empty spaces with the occasional random box plopped in. It worked, but it wasn`t very fun.