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Clone Station

Clone. Escape. Repeat.
A retro-inspired top-down shooter set aboard a series of procedurally-generated space stations full of danger and secrets.


About the Game
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Clone Station is a sci-fi action game where you fight to survive and escape procedurally-generated stations overrun by failed experiments, rogue clones, and collapsing infrastructure.

Runs are built around fast movement, room-to-room combat, and adapting your loadout as the dungeon changes.

Core Loop
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  • Enter a run and clear combat encounters room by room.
  • Manage pressure from varied enemy types and room hazards.
  • Collect upgrades and improve your build as difficulty ramps.
  • Complete level objectives and chase better ratings.

Recent Milestones
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  • World 1 complete: 10 playable levels now form a full first-world arc.
  • New enemy roster: added enemies with different weapons, speed, and health profiles.
  • Input overhaul: migrated to Unity’s new Input System, including floating mobile joysticks.
  • Balance pass: tuned spawn rates, challenge pacing, and early-level onboarding.
  • Open beta live: current Android build is available on Google Play.

Systems and Tech
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  • Procedural dungeon generation: varied room layouts including circles, donuts, and expanded hallways.
  • Environmental dressing: a rule-driven prop system that keeps spaces readable and walkable.
  • Progression framework: level ratings and reward-oriented progression.
  • Gameplay architecture: event-driven systems and modular enemy behavior logic.

Screenshots
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Explore the gritty neon-lit corridors, brutal combat zones, and creepy labs of Clone Station.

Gameplay Screenshot 1
Combat pressure in one of the station’s procedurally-generated encounter rooms.


Status
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Current Version: Open Beta
Build Scope: World 1 complete (10 levels)
Next Milestone: Post-beta polish, balance updates, and subsequent world development
Platforms: Android (Google Play)
Engine: Unity

Download
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Get it on Google Play

Follow Development
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Clone Station is a solo indie project by me, with creative collaboration from my daughter Fae on selected content and visuals. You can follow the development via: