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Unwritten.

A quiet tale about names and memory.


About the Game
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Unwritten. is a narrative-focused jam project about identity, memory, and what gets lost between the lines. The experience is intentionally quieter than my action prototypes, with emphasis on tone, pacing, and player interpretation. The goal for this build was to deliver a complete emotional arc in a short session.

Core Loop
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  • Explore story fragments and contextual clues.
  • Connect details across scenes to form meaning.
  • Make progress through observation and interpretation.
  • Reach an ending shaped by what you chose to remember.

What I Built For This Jam
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  • A playable narrative slice with a complete beginning-to-end flow.
  • Mood-first presentation to support story tone.
  • Lightweight interaction design that keeps focus on writing and atmosphere.
  • Multi-platform exports in addition to browser play.

Jam
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Submission to Godot Wild Jam #78.

Reflection
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This was a valuable shift toward narrative design and restraint. If I keep iterating, I want to expand branching outcomes and sharpen environmental storytelling cues.

Collaboration
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By the time we built Unwritten., my daughter Fae (now 14) had stepped into a much bigger role. She acted as a game designer, wrote a significant portion of the dialog, and helped shape the world and building design. She also created all the character art and character backstory work, plus the title screen and cover art.

Cover Art
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Unwritten cover art

Links#